Wednesday, 17 November 2010

ITAP- Story Development


Three Act Structure.

Every story has some sort of structure. This includes a beginning, middle and end and is known as The Three Act Structure. I am going to be looking at the film Juno and identifying the story structure within it.



One
The beginning is something that gets introduced and established. In this case it is when sixteen-year-old Juno MacGuff, finds out that she has fallen pregnant, and the farther to be is her long time admirer Bleeker.  At first she considers adoption but then changes her mind and plans for the child to be adopted by a couple mark and Vanessa.

Two
The middle, other wise know as the crisis that occurs happens when Juno spends a lot of time round Mark, who then lets on to Juno that he is leaving Vanessa, then implies that he has romantic feelings for Juno and announces to Vanessa he is not ready to be a farther. This obviously causes a bad reaction with pregnant Juno.

Three
The ending, or resolution to the situation is when Juno gives birth to a baby boy and admits that she is in love with Bleeker, who turns up as she is giving birth. She then gets back in touch with Vanessa t tell her that she’s still in with the adoption if she is, and Vanessa becomes a single mother to Juno’s child.

ITAP- Draw, Work By Hand and Developing Visual Language

Draw. Work by hand.

 When producing an RVJ the most crucial part of it is drawing and working by hand, it enables you to connect physically between you eye, hand and brain and helps you think directly onto the page. Getting your ideas from out of your head down on paper visually, helps with the development of your work, especially for an illustrator. The aim for an illustrator is to use their creative way of thinking onto paper to describe a situation in images and drawings rather than in words. Drawing is also a key thing into problem solving, it’s easier to see what may be missing from an idea or problem when it’s visually drawn in front of you rather than in words.


Leonardo Di Vinci is a good example for this. He used to draw the individual parts of machines to get a better understanding on how they all fitted together and how engines and machines worked. This was his way of solving a problem and getting a better understanding of something he was unsure of.

Develop visual language.

Ideas and making notes don’t have to be just textual language there’s many ways in which you can develop your visual language to communicate your ideas with someone. Organising your text and images in a visual way can also help make something a lot easier to understand.
Tony Buzan is a good example and source of inspiration for the development of visual language. He creates mind maps using both text and image to solve problems and investigate situations and makes connections in these maps more visible and understandable to the audience.


Here is a really good example of this, and as you can see he has used images and also colour to indicate what he is investigating, which is life cycles. As you can see the images are a lot stronger than the words and you don’t even need to look at the words to understand what he is focusing on. This is good development of visual language.


http://www.sthelena.vic.edu.au/libraryonline/research&bibliographies.htm#MIND%20MAPS%20CONSIST%20OF